1.4 KiB
Airport
The best way to build a game engine, is to build a game first.
This game utilizes the Box Game Engine the Toy Programming Language.
Cloning
Either clone recursively, or run git submodule update --init after cloning.
Building
For Windows(mingw32 & cygwin), Linux and MacOS, simply run make in the root directory.
For Windows(MSVC), Visual Studio project files are included.
Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
Running
Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.
Dependencies
- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf
- libcurses (for debugging only)
License
The source code for this project, not including the contents of Box, is covered by the zlib license (see LICENSE.md).
The art assets are covered by creative commons license CC BY Evan Hartshorn.
The audio assets are covered by the creative commons license CC BY Forcy.
The font assets are used with permission, links to the relevant licenses are provided below.
Credits
- Art - Evan Hartshorn
- Music & SFX - Forcy
- Coding - Kayne Ruse
- Font - Ancient God (Koczman B<>lint) - https://www.dafont.com/ancient-god.font
- Font - AlphaBeta (Brian Kent) - https://www.fontpalace.com/font-download/alpha-beta/
Patrons via Patreon
- Seth A. Robinson