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airport

The best way to build a game engine, is to build a game first.

This game utilizes the Box Game Engine the Toy Programming Language.

Cloning

Either clone recursively, or run git submodule update --init after cloning.

Building

WIP

Running

Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.

Dependencies

  • SDL2
  • SDL2_image
  • SDL2_ttf

Credits

  • Art - Evan Hartshorn
  • Coding - Kayne Ruse
  • Font - Ancient God (Koczman B<>lint)
  • Font - AlphaBeta (Brian Kent)
Description
This has assets provided by LogicMonkey.
Readme Zlib 9.4 MiB
Languages
Makefile 66.6%
C 33.4%