Files
Airport/box/box_node.c

402 lines
9.9 KiB
C

#include "box_node.h"
#include "box_engine.h"
#include "toy_memory.h"
void Box_initNode(Box_Node* node, Toy_Interpreter* interpreter, const unsigned char* tb, size_t size) {
//init
// node->freeMemory = freeMemory;
node->functions = TOY_ALLOCATE(Toy_LiteralDictionary, 1);
node->parent = NULL;
node->scope = NULL;
node->tag = OPAQUE_TAG_NODE;
node->children = NULL;
node->capacity = 0;
node->count = 0;
node->childCount = 0;
node->texture = NULL;
node->rect = ((SDL_Rect) { 0, 0, 0, 0 });
node->frames = 0;
Toy_initLiteralDictionary(node->functions);
//run bytecode
Toy_runInterpreter(interpreter, tb, size);
//grab all top-level functions from the dirty interpreter
Toy_LiteralDictionary* variablesPtr = &interpreter->scope->variables;
for (int i = 0; i < variablesPtr->capacity; i++) {
//skip empties and tombstones
if (TOY_IS_NULL(variablesPtr->entries[i].key)) {
continue;
}
//if this variable is a function (this outmodes import and export)
Toy_private_dictionary_entry* entry = &variablesPtr->entries[i];
if (TOY_IS_FUNCTION(entry->value)) {
//save a copy
Toy_setLiteralDictionary(node->functions, entry->key, entry->value);
}
}
}
void Box_pushNode(Box_Node* node, Box_Node* child) {
//push to the array
if (node->count + 1 > node->capacity) {
int oldCapacity = node->capacity;
node->capacity = TOY_GROW_CAPACITY(oldCapacity);
node->children = TOY_GROW_ARRAY(Box_Node*, node->children, oldCapacity, node->capacity);
}
//assign
node->children[node->count++] = child;
//reverse-assign
child->parent = node;
//count
node->childCount++;
}
void Box_freeNode(Box_Node* node) {
if (node == NULL) {
return; //NO-OP
}
//free this node's children
for (int i = 0; i < node->count; i++) {
Box_freeNode(node->children[i]);
}
//free the pointer array to the children
TOY_FREE_ARRAY(Box_Node*, node->children, node->capacity);
if (node->functions != NULL) {
Toy_freeLiteralDictionary(node->functions);
TOY_FREE(Toy_LiteralDictionary, node->functions);
}
if (node->scope != NULL) {
Toy_popScope(node->scope);
}
if (node->texture != NULL) {
Box_freeTextureNode(node);
}
//free this node's memory
TOY_FREE(Box_Node, node);
}
Box_Node* Box_getChildNode(Box_Node* node, int index) {
if (index < 0 || index > node->count) {
return NULL;
}
return node->children[index];
}
void Box_freeChildNode(Box_Node* node, int index) {
//get the child node
Box_Node* childNode = node->children[index];
//free the node
if (childNode != NULL) {
Box_freeNode(childNode);
node->childCount--;
}
node->children[index] = NULL;
}
static void swapUtil(Box_Node** lhs, Box_Node** rhs) {
Box_Node* tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
}
//copied from lib_standard.c
static void recursiveLiteralQuicksortUtil(Toy_Interpreter* interpreter, Box_Node** ptr, int count, Toy_Literal fnCompare) {
//base case
if (count <= 1) {
return;
}
int runner = 0;
//iterate through the array
for (int checker = 0; checker < count - 1; checker++) {
//if node is null, it is always sorted to the end
if (ptr[checker] == NULL) {
swapUtil(&ptr[checker], &ptr[checker + 1]);
runner++;
continue;
}
if (ptr[checker + 1] == NULL) {
runner++;
continue;
}
Toy_LiteralArray arguments;
Toy_LiteralArray returns;
Toy_initLiteralArray(&arguments);
Toy_initLiteralArray(&returns);
Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(ptr[checker], OPAQUE_TAG_NODE));
Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(ptr[checker + 1], OPAQUE_TAG_NODE));
Toy_callLiteralFn(interpreter, fnCompare, &arguments, &returns);
Toy_Literal lessThan = Toy_popLiteralArray(&returns);
Toy_freeLiteralArray(&arguments);
Toy_freeLiteralArray(&returns);
if (TOY_IS_TRUTHY(lessThan)) {
swapUtil(&ptr[runner++], &ptr[checker]);
}
Toy_freeLiteral(lessThan);
}
//"shift everything up" so the pivot is in the middle
swapUtil(&ptr[runner], &ptr[count - 1]);
//recurse on each end
if (runner > 0) {
recursiveLiteralQuicksortUtil(interpreter, &ptr[0], runner, fnCompare);
}
if (runner < count) {
recursiveLiteralQuicksortUtil(interpreter, &ptr[runner + 1], count - runner - 1, fnCompare);
}
}
BOX_API void Box_sortChildrenNode(Box_Node* node, Toy_Interpreter* interpreter, Toy_Literal fnCompare) {
//check that this node's children aren't already sorted
bool sorted = true;
for (int checker = 0; checker < node->count - 1 && sorted; checker++) {
//NULL (tombstone) is always considered unsorted
if (node->children[checker] == NULL || node->children[checker + 1] == NULL) {
sorted = false;
break;
}
Toy_LiteralArray arguments;
Toy_LiteralArray returns;
Toy_initLiteralArray(&arguments);
Toy_initLiteralArray(&returns);
Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(node->children[checker], OPAQUE_TAG_NODE));
Toy_pushLiteralArray(&arguments, TOY_TO_OPAQUE_LITERAL(node->children[checker + 1], OPAQUE_TAG_NODE));
Toy_callLiteralFn(interpreter, fnCompare, &arguments, &returns);
Toy_Literal lessThan = Toy_popLiteralArray(&returns);
Toy_freeLiteralArray(&arguments);
Toy_freeLiteralArray(&returns);
if (!TOY_IS_TRUTHY(lessThan)) {
sorted = false;
}
Toy_freeLiteral(lessThan);
}
//sort the children
if (!sorted) {
recursiveLiteralQuicksortUtil(interpreter, node->children, node->count, fnCompare);
}
//re-count the newly-sorted children
for (int i = node->count - 1; node->children[i] == NULL; i--) {
node->count--;
}
}
Toy_Literal Box_callNodeLiteral(Box_Node* node, Toy_Interpreter* interpreter, Toy_Literal key, Toy_LiteralArray* args) {
Toy_Literal ret = TOY_TO_NULL_LITERAL;
//if this fn exists
if (Toy_existsLiteralDictionary(node->functions, key)) {
Toy_Literal fn = Toy_getLiteralDictionary(node->functions, key);
Toy_Literal n = TOY_TO_OPAQUE_LITERAL(node, node->tag);
Toy_LiteralArray arguments;
Toy_LiteralArray returns;
Toy_initLiteralArray(&arguments);
Toy_initLiteralArray(&returns);
//feed the arguments in
Toy_pushLiteralArray(&arguments, n);
if (args) {
for (int i = 0; i < args->count; i++) {
Toy_pushLiteralArray(&arguments, args->literals[i]);
}
}
Toy_callLiteralFn(interpreter, fn, &arguments, &returns);
ret = Toy_popLiteralArray(&returns);
Toy_freeLiteralArray(&arguments);
Toy_freeLiteralArray(&returns);
Toy_freeLiteral(n);
Toy_freeLiteral(fn);
}
return ret;
}
Toy_Literal Box_callNode(Box_Node* node, Toy_Interpreter* interpreter, const char* fnName, Toy_LiteralArray* args) {
//call "fnName" on this node, and all children, if it exists
Toy_Literal key = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(fnName));
Toy_Literal ret = Box_callNodeLiteral(node, interpreter, key, args);
Toy_freeLiteral(key);
return ret;
}
void Box_callRecursiveNodeLiteral(Box_Node* node, Toy_Interpreter* interpreter, Toy_Literal key, Toy_LiteralArray* args) {
//if this fn exists
if (Toy_existsLiteralDictionary(node->functions, key)) {
Toy_Literal fn = Toy_getLiteralDictionary(node->functions, key);
Toy_Literal n = TOY_TO_OPAQUE_LITERAL(node, node->tag);
Toy_LiteralArray arguments;
Toy_LiteralArray returns;
Toy_initLiteralArray(&arguments);
Toy_initLiteralArray(&returns);
//feed the arguments in
Toy_pushLiteralArray(&arguments, n);
if (args) {
for (int i = 0; i < args->count; i++) {
Toy_pushLiteralArray(&arguments, args->literals[i]);
}
}
Toy_callLiteralFn(interpreter, fn, &arguments, &returns);
Toy_freeLiteralArray(&arguments);
Toy_freeLiteralArray(&returns);
Toy_freeLiteral(n);
Toy_freeLiteral(fn);
}
//recurse to the (non-tombstone) children
for (int i = 0; i < node->count; i++) {
if (node->children[i] != NULL) {
Box_callRecursiveNodeLiteral(node->children[i], interpreter, key, args);
}
}
}
void Box_callRecursiveNode(Box_Node* node, Toy_Interpreter* interpreter, const char* fnName, Toy_LiteralArray* args) {
//call "fnName" on this node, and all children, if it exists
Toy_Literal key = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(fnName));
Box_callRecursiveNodeLiteral(node, interpreter, key, args);
Toy_freeLiteral(key);
}
int Box_getChildCountNode(Box_Node* node) {
return node->childCount;
}
int Box_loadTextureNode(Box_Node* node, const char* fname) {
SDL_Surface* surface = IMG_Load(fname);
if (surface == NULL) {
return -1;
}
node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
if (node->texture == NULL) {
return -2;
}
SDL_FreeSurface(surface);
int w, h;
SDL_QueryTexture(node->texture, NULL, NULL, &w, &h);
SDL_Rect r = { 0, 0, w, h };
Box_setRectNode(node, r);
Box_setFramesNode(node, 1); //default
return 0;
}
void Box_freeTextureNode(Box_Node* node) {
if (node->texture != NULL) {
SDL_DestroyTexture(node->texture);
node->texture = NULL;
}
}
void Box_setRectNode(Box_Node* node, SDL_Rect rect) {
node->rect = rect;
}
SDL_Rect Box_getRectNode(Box_Node* node) {
return node->rect;
}
void Box_setFramesNode(Box_Node* node, int frames) {
node->frames = frames;
node->currentFrame = 0; //just in case
}
int Box_getFramesNode(Box_Node* node) {
return node->frames;
}
void Box_setCurrentFrameNode(Box_Node* node, int currentFrame) {
node->currentFrame = currentFrame;
}
int Box_getCurrentFrameNode(Box_Node* node) {
return node->currentFrame;
}
void Box_incrementCurrentFrame(Box_Node* node) {
node->currentFrame++;
if (node->currentFrame >= node->frames) {
node->currentFrame = 0;
}
}
void Box_setTextNode(Box_Node* node, TTF_Font* font, const char* text, SDL_Color color) {
SDL_Surface* surface = TTF_RenderText_Solid(font, text, color);
node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
node->rect = (SDL_Rect){ .x = 0, .y = 0, .w = surface->w, .h = surface->h };
node->frames = 1;
node->currentFrame = 0;
SDL_FreeSurface(surface);
}
void Box_drawNode(Box_Node* node, SDL_Rect dest) {
if (!node->texture) return;
SDL_Rect src = node->rect;
src.x += src.w * node->currentFrame;
SDL_RenderCopy(engine.renderer, node->texture, &src, &dest);
}