tweaked framerate
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@@ -412,7 +412,7 @@ void Box_execEngine() {
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//set up time
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engine.realTime = clock();
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engine.simTime = engine.realTime;
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clock_t delta = (double) CLOCKS_PER_SEC / 60.0;
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clock_t delta = (double) CLOCKS_PER_SEC / 30.0;
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while (engine.running) {
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execLoadRootNode();
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@@ -432,8 +432,8 @@ void Box_execEngine() {
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}
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//render the world
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SDL_SetRenderDrawColor(engine.renderer, 128, 128, 128, 255); //NOTE: This line can be disabled later
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SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
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//SDL_SetRenderDrawColor(engine.renderer, 128, 128, 128, 255); //NOTE: This line can be disabled later
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//SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onDraw", NULL);
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