tweaked framerate

This commit is contained in:
2023-03-05 19:40:18 +11:00
parent 7f7e5a56c9
commit f42ee8b655
5 changed files with 14 additions and 11 deletions

View File

@@ -412,7 +412,7 @@ void Box_execEngine() {
//set up time
engine.realTime = clock();
engine.simTime = engine.realTime;
clock_t delta = (double) CLOCKS_PER_SEC / 60.0;
clock_t delta = (double) CLOCKS_PER_SEC / 30.0;
while (engine.running) {
execLoadRootNode();
@@ -432,8 +432,8 @@ void Box_execEngine() {
}
//render the world
SDL_SetRenderDrawColor(engine.renderer, 128, 128, 128, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
//SDL_SetRenderDrawColor(engine.renderer, 128, 128, 128, 255); //NOTE: This line can be disabled later
//SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onDraw", NULL);