Updated README.md
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Submodule Box updated: ce39408051...94d9915520
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README.md
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README.md
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# airport
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# Airport
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The best way to build a game engine, is to build a game first.
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The best way to build a game engine, is to build a game first.
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# Building
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# Building
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WIP
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For Windows(mingw32 & cygwin), Linux and MacOS, simply run `make` in the root directory.
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For Windows(MSVC), Visual Studio project files are included.
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Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
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# Running
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# Running
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* SDL2
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* SDL2
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* SDL2_image
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* SDL2_image
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* SDL2_ttf
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* SDL2_ttf
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* libcurses (for debugging only)
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# License
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This source code is covered by the zlib license (see [LICENSE.md](LICENSE.md)).
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## Credits
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## Credits
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* Font - Ancient God (Koczman B<>lint)
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* Font - Ancient God (Koczman B<>lint)
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* Font - AlphaBeta (Brian Kent)
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* Font - AlphaBeta (Brian Kent)
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# Patrons via Patreon
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* Seth A. Robinson
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