Updated README.md

This commit is contained in:
2023-06-21 20:26:13 +10:00
parent 96b6976f17
commit eca14eec2a
2 changed files with 15 additions and 3 deletions

2
Box

Submodule Box updated: ce39408051...94d9915520

View File

@@ -1,4 +1,4 @@
# airport # Airport
The best way to build a game engine, is to build a game first. The best way to build a game engine, is to build a game first.
@@ -10,7 +10,11 @@ Either clone recursively, or run `git submodule update --init` after cloning.
# Building # Building
WIP For Windows(mingw32 & cygwin), Linux and MacOS, simply run `make` in the root directory.
For Windows(MSVC), Visual Studio project files are included.
Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
# Running # Running
@@ -21,6 +25,11 @@ Make sure the program can see the `assets` folder (symbolic links can help), and
* SDL2 * SDL2
* SDL2_image * SDL2_image
* SDL2_ttf * SDL2_ttf
* libcurses (for debugging only)
# License
This source code is covered by the zlib license (see [LICENSE.md](LICENSE.md)).
## Credits ## Credits
@@ -29,3 +38,6 @@ Make sure the program can see the `assets` folder (symbolic links can help), and
* Font - Ancient God (Koczman B<>lint) * Font - Ancient God (Koczman B<>lint)
* Font - AlphaBeta (Brian Kent) * Font - AlphaBeta (Brian Kent)
# Patrons via Patreon
* Seth A. Robinson