From eca14eec2a850179ba1b29781c482236fa5ba2e6 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Wed, 21 Jun 2023 20:26:13 +1000 Subject: [PATCH] Updated README.md --- Box | 2 +- README.md | 16 ++++++++++++++-- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/Box b/Box index ce39408..94d9915 160000 --- a/Box +++ b/Box @@ -1 +1 @@ -Subproject commit ce39408051fdae59556d900713f24e72381d9e2e +Subproject commit 94d991552011a389ee6e239fc5b4d469849f80b5 diff --git a/README.md b/README.md index 433aa9a..7ab948e 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# airport +# Airport The best way to build a game engine, is to build a game first. @@ -10,7 +10,11 @@ Either clone recursively, or run `git submodule update --init` after cloning. # Building -WIP +For Windows(mingw32 & cygwin), Linux and MacOS, simply run `make` in the root directory. + +For Windows(MSVC), Visual Studio project files are included. + +Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best! # Running @@ -21,6 +25,11 @@ Make sure the program can see the `assets` folder (symbolic links can help), and * SDL2 * SDL2_image * SDL2_ttf +* libcurses (for debugging only) + +# License + +This source code is covered by the zlib license (see [LICENSE.md](LICENSE.md)). ## Credits @@ -29,3 +38,6 @@ Make sure the program can see the `assets` folder (symbolic links can help), and * Font - Ancient God (Koczman B�lint) * Font - AlphaBeta (Brian Kent) +# Patrons via Patreon + +* Seth A. Robinson