I forgot what I was doing because it's 4:30am

This commit is contained in:
2022-11-03 18:20:16 +01:00
parent 0775e56c1b
commit c32fca6a23
8 changed files with 158 additions and 41 deletions

View File

@@ -2,14 +2,10 @@
import engine;
import node;
fn _makeChild(parent: opaque, fname: string, init: bool) {
fn _makeChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname);
if (init) {
child.initNode();
}
parent.pushNode(child);
child.initNode();
}
//root node can load the whole scene, and essentially act as the scene object
@@ -17,16 +13,17 @@ fn onInit(node: opaque) {
print "root.toy:onInit() called";
//make a child
node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
node.makeChild("assets/scripts/child.toy", false);
node.makeChild("assets/scripts/child.toy", false);
// node.makeChild("assets/scripts/child.toy");
// node.makeChild("assets/scripts/child.toy");
node.makeChild("assets/scripts/render.toy");
//actually, grab that first node and free it
node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
print node;
print node.getNodeChild(0);
var r = loadNode("assets/scripts/render.toy");
var o = node.getNodeChild(0);
print o.callNode("getX");
node.pushNode(r);
print node.getNodeChild(0).callNode("getX");
}
fn onStep(node: opaque) {