Tweak
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@@ -1,14 +1,14 @@
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import standard;
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import engine;
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fn makeChild(parent: opaque, fname: string, init: bool) {
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fn _makeChild(parent: opaque, fname: string, init: bool) {
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var child: opaque = loadNode(fname);
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if (init) {
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initNode(child);
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child.initNode();
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}
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pushNode(parent, child);
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parent.pushNode(child);
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}
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//root node can load the whole scene, and essentially act as the scene object
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@@ -16,12 +16,12 @@ fn onInit(node: opaque) {
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print "root.toy:onInit() called";
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//make a child
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makeChild(node, "assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
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makeChild(node, "assets/scripts/child.toy", false);
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makeChild(node, "assets/scripts/child.toy", false);
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node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
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node.makeChild("assets/scripts/child.toy", false);
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node.makeChild("assets/scripts/child.toy", false);
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//actually, grab that first node and free it
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freeChildNode(node, 0); //must be done from the parent node, so it's pointer can be nullified
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node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
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}
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fn onStep(node: opaque) {
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