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Airport/assets/scripts/root.toy
2022-10-08 18:23:17 +01:00

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816 B
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import standard;
import engine;
fn _makeChild(parent: opaque, fname: string, init: bool) {
var child: opaque = loadNode(fname);
if (init) {
child.initNode();
}
parent.pushNode(child);
}
//root node can load the whole scene, and essentially act as the scene object
fn onInit(node: opaque) {
print "root.toy:onInit() called";
//make a child
node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
node.makeChild("assets/scripts/child.toy", false);
node.makeChild("assets/scripts/child.toy", false);
//actually, grab that first node and free it
node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
}
fn onStep(node: opaque) {
print clock();
}
fn onFree(node: opaque) {
print "root.toy:onFree() called";
}