Added water-based step counter
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@@ -31,7 +31,7 @@
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//this function must always be called, or the engine won't run
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initWindow("Skyland", 32*16, 32*16, false); //TODO: custom FPS setting
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initWindow("Skyland", 32*16, 32*16 + 32, false); //TODO: custom FPS setting
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//kick off the logic of the scene graph
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loadRootNode("scripts:/gameplay/scene.toy");
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