Added water-based step counter

This commit is contained in:
2023-03-07 21:28:16 +11:00
parent 25dadb9bfd
commit 3052b2a265
13 changed files with 124 additions and 69 deletions

View File

@@ -12,6 +12,7 @@ var MAP_HEIGHT: int const = 16;
var tilemap: opaque = null;
var player: opaque = null;
var stepCounter: opaque = null;
var enemies: [opaque] = [];
@@ -22,24 +23,19 @@ var collisionMap: [bool] = null; //cache this, since it won't change during a le
var rng: opaque = null;
//debugging tools
var stepCounter: int = 0;
var drawCounter: int = 0;
var textNode: opaque = null;
var debugStepCounter: int = 0;
var debugDrawCounter: int = 0;
//lifecycle functions
fn onLoad(node: opaque) {
tilemap = node.loadChild("scripts:/gameplay/tilemap.toy");
player = node.loadChild("scripts:/gameplay/lejana.toy");
textNode = node.loadChild("scripts:/empty.toy");
stepCounter = node.loadChild("scripts:/gameplay/step-counter.toy");
}
fn onInit(node: opaque) {
node.generateLevel(clock().hash(), MAP_WIDTH, MAP_HEIGHT);
//debugging
// textNode.setNodeText("fonts:/alphbeta.ttf", 48, "Hello world", 128, 0, 0, 255);
textNode.setNodeText("fonts:/Ancient God.ttf", 48, "Hello world", 128, 0, 0, 255);
stepCounter.callNodeFn("setMaxSteps", 100);
}
fn onFree(node: opaque) {
@@ -47,23 +43,25 @@ fn onFree(node: opaque) {
}
fn onStep(node: opaque) {
if (++stepCounter >= 30) {
print "FPS: " + string drawCounter + " / 30";
stepCounter = 0;
drawCounter = 0;
if (++debugStepCounter >= 30) {
print "FPS: " + string debugDrawCounter + " / 30";
debugStepCounter = 0;
debugDrawCounter = 0;
}
entities = entities.sort(depthComparator);
}
fn onDraw(node: opaque) {
drawCounter++;
debugDrawCounter++;
//call each child's custom draw fn
tilemap.callNodeFn("customOnDraw");
//call each child's custom draw fn (with parent shifting)
tilemap.callNodeFn("customOnDraw", 0, 32);
for (var i = 0; i < entities.length(); i++) {
entities[i].callNodeFn("customOnDraw");
entities[i].callNodeFn("customOnDraw", 0, 32);
}
stepCounter.callNodeFn("customOnDraw", 0, 0, TILE_WIDTH * MAP_WIDTH, 32);
}
//utils - polyfills
@@ -138,11 +136,17 @@ fn runAI(node: opaque) {
for (var i = 0; i < enemies.length(); i++) {
enemies[i].callNodeFn("runAI", rng);
}
stepCounter.callNodeFn("alterRemainingSteps", -1);
}
fn depthComparator(lhs: opaque, rhs: opaque) { //for sorting by depth
var lhsPos = lhs.callNodeFn("getRealPos");
var rhsPos = rhs.callNodeFn("getRealPos");
if (lhsPos[1] == rhsPos[1]) { //BUGFIX: prevent z-fighting
return lhsPos[0] < rhsPos[0];
}
return lhsPos[1] < rhsPos[1];
}