Added water-based step counter
This commit is contained in:
@@ -31,7 +31,7 @@ fn onInit(node: opaque) {
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print "onInit() called";
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parent = node.getParentNode();
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node.loadTexture("sprites:/little_plane.png");
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node.loadNodeTexture("sprites:/little_plane.png");
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}
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fn onStep(node: opaque) {
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@@ -44,7 +44,7 @@ fn onStep(node: opaque) {
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fn onFree(node: opaque) {
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print "onFree() called";
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node.freeTexture();
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node.freeNodeTexture();
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}
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fn onDraw(node: opaque) {
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@@ -1,6 +1 @@
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//this file is a polyfill TODO: fix this
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fn onDraw(node: opaque) {
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//debug draw at the origin
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node.drawNode(0, 0);
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}
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@@ -90,7 +90,7 @@ fn getRealPos(node: opaque) {
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//lifecycle functions
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fn onLoad(node: opaque) {
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node.loadTexture("sprites:/drone.png");
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node.loadNodeTexture("sprites:/drone.png");
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node.faceDown();
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}
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@@ -117,22 +117,11 @@ fn onStep(node: opaque) {
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}
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fn onFree(node: opaque) {
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node.freeTexture();
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node.freeNodeTexture();
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}
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fn customOnDraw(node: opaque) {
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var px = 0;
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var py = 0;
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if (parent != null) {
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px = parent.callNodeFn("getX");
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py = parent.callNodeFn("getY");
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px = px != null ? px : 0;
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py = py != null ? py : 0;
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}
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node.drawNode(realX + px - SPRITE_WIDTH / 4, realY + py - SPRITE_HEIGHT / 2, SPRITE_WIDTH, SPRITE_HEIGHT);
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fn customOnDraw(node: opaque, parentX: int, parentY: int) {
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node.drawNode(realX + parentX - SPRITE_WIDTH / 4, realY + parentY - SPRITE_HEIGHT / 2, SPRITE_WIDTH, SPRITE_HEIGHT);
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}
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@@ -92,7 +92,7 @@ fn getRealPos(node: opaque) {
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//lifecycle functions
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fn onLoad(node: opaque) {
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node.loadTexture("sprites:/lejana.png");
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node.loadNodeTexture("sprites:/lejana.png");
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node.faceDown();
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}
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@@ -173,22 +173,11 @@ fn onStep(node: opaque) {
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}
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fn onFree(node: opaque) {
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node.freeTexture();
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node.freeNodeTexture();
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}
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fn customOnDraw(node: opaque) {
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var px = 0;
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var py = 0;
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if (parent != null) {
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px = parent.callNodeFn("getX");
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py = parent.callNodeFn("getY");
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px = px != null ? px : 0;
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py = py != null ? py : 0;
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}
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node.drawNode(realX + px - SPRITE_WIDTH / 4, realY + py - SPRITE_HEIGHT / 2, SPRITE_WIDTH, SPRITE_HEIGHT);
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fn customOnDraw(node: opaque, parentX: int, parentY: int) {
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node.drawNode(realX + parentX - SPRITE_WIDTH / 4, realY + parentY - SPRITE_HEIGHT / 2, SPRITE_WIDTH, SPRITE_HEIGHT);
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}
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@@ -12,6 +12,7 @@ var MAP_HEIGHT: int const = 16;
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var tilemap: opaque = null;
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var player: opaque = null;
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var stepCounter: opaque = null;
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var enemies: [opaque] = [];
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@@ -22,24 +23,19 @@ var collisionMap: [bool] = null; //cache this, since it won't change during a le
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var rng: opaque = null;
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//debugging tools
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var stepCounter: int = 0;
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var drawCounter: int = 0;
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var textNode: opaque = null;
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var debugStepCounter: int = 0;
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var debugDrawCounter: int = 0;
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//lifecycle functions
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fn onLoad(node: opaque) {
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tilemap = node.loadChild("scripts:/gameplay/tilemap.toy");
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player = node.loadChild("scripts:/gameplay/lejana.toy");
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textNode = node.loadChild("scripts:/empty.toy");
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stepCounter = node.loadChild("scripts:/gameplay/step-counter.toy");
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}
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fn onInit(node: opaque) {
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node.generateLevel(clock().hash(), MAP_WIDTH, MAP_HEIGHT);
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//debugging
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// textNode.setNodeText("fonts:/alphbeta.ttf", 48, "Hello world", 128, 0, 0, 255);
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textNode.setNodeText("fonts:/Ancient God.ttf", 48, "Hello world", 128, 0, 0, 255);
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stepCounter.callNodeFn("setMaxSteps", 100);
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}
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fn onFree(node: opaque) {
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@@ -47,23 +43,25 @@ fn onFree(node: opaque) {
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}
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fn onStep(node: opaque) {
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if (++stepCounter >= 30) {
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print "FPS: " + string drawCounter + " / 30";
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stepCounter = 0;
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drawCounter = 0;
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if (++debugStepCounter >= 30) {
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print "FPS: " + string debugDrawCounter + " / 30";
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debugStepCounter = 0;
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debugDrawCounter = 0;
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}
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entities = entities.sort(depthComparator);
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}
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fn onDraw(node: opaque) {
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drawCounter++;
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debugDrawCounter++;
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//call each child's custom draw fn
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tilemap.callNodeFn("customOnDraw");
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//call each child's custom draw fn (with parent shifting)
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tilemap.callNodeFn("customOnDraw", 0, 32);
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for (var i = 0; i < entities.length(); i++) {
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entities[i].callNodeFn("customOnDraw");
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entities[i].callNodeFn("customOnDraw", 0, 32);
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}
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stepCounter.callNodeFn("customOnDraw", 0, 0, TILE_WIDTH * MAP_WIDTH, 32);
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}
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//utils - polyfills
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@@ -138,11 +136,17 @@ fn runAI(node: opaque) {
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for (var i = 0; i < enemies.length(); i++) {
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enemies[i].callNodeFn("runAI", rng);
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}
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stepCounter.callNodeFn("alterRemainingSteps", -1);
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}
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fn depthComparator(lhs: opaque, rhs: opaque) { //for sorting by depth
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var lhsPos = lhs.callNodeFn("getRealPos");
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var rhsPos = rhs.callNodeFn("getRealPos");
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if (lhsPos[1] == rhsPos[1]) { //BUGFIX: prevent z-fighting
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return lhsPos[0] < rhsPos[0];
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}
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return lhsPos[1] < rhsPos[1];
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}
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67
assets/scripts/gameplay/step-counter.toy
Normal file
67
assets/scripts/gameplay/step-counter.toy
Normal file
@@ -0,0 +1,67 @@
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import node;
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//utils
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var maxSteps: int = 0;
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var remainingSteps: int = 0;
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fn setMaxSteps(node: opaque, steps: int) {
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maxSteps = steps;
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remainingSteps = steps;
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}
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fn setRemainingSteps(node: opaque, steps: int) {
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remainingSteps = steps;
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}
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fn getMaxSteps(node: opaque) {
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return maxSteps;
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}
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fn getRemainingSteps(node: opaque) {
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return remainingSteps;
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}
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fn alterRemainingSteps(node: opaque, increment: int) {
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remainingSteps += increment;
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if (remainingSteps > maxSteps) {
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remainingSteps = maxSteps;
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}
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if (remainingSteps < 0) {
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remainingSteps = 0;
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}
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return remainingSteps;
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}
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//utils - polyfills
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fn loadChild(parent: opaque, fname: string) {
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var child: opaque = loadNode(fname);
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parent.pushNode(child);
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return child;
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}
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//lifecycle functions
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fn onLoad(node: opaque) {
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node.loadNodeTexture("sprites:/stepcounter.png");
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node
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.loadChild("scripts:/gameplay/text.toy")
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.setNodeText("fonts:/alphbeta.ttf", 32, "Water", 0, 60, 240, 255);
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}
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fn onFree(node: opaque) {
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node.freeNodeTexture();
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}
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fn customOnDraw(node: opaque, x: int, y: int, w: int, h: int) {
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if (remainingSteps > 0 && maxSteps > 0) {
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var tmp = float remainingSteps / maxSteps * w;
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node.drawNode(x, y, int tmp, h);
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for (var i: int = 0; i < node.getChildNodeCount(); i++) {
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node.getChildNode(i).callNodeFn("customOnDraw", x, y);
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}
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}
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}
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9
assets/scripts/gameplay/text.toy
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9
assets/scripts/gameplay/text.toy
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@@ -0,0 +1,9 @@
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import node;
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fn customOnDraw(node: opaque, parentX: int, parentY: int) {
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node.drawNode(parentX, parentY);
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}
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fn onFree(node: opaque) {
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node.freeNodeTexture();
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}
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@@ -50,10 +50,10 @@ var camH = 720;
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//lifecycle functions
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fn onLoad(node: opaque) {
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node.loadTexture("sprites:/tileset.png");
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node.loadNodeTexture("sprites:/tileset.png");
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}
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fn customOnDraw(node: opaque) {
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fn customOnDraw(node: opaque, parentX: int, parentY: int) {
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if (tilemap == null) {
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return;
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}
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@@ -77,7 +77,7 @@ fn customOnDraw(node: opaque) {
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for (var i = lowerX; i < upperX; i++) {
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node.setNodeRect(tilemap[j * mapWidth * 2 + i * 2] * 16, tilemap[j * mapWidth * 2 + i * 2 + 1] * 16, 16, 16);
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node.drawNode(i * TILE_WIDTH, j * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);
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node.drawNode(i * TILE_WIDTH + parentX, j * TILE_HEIGHT + parentY, TILE_WIDTH, TILE_HEIGHT);
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}
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}
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}
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@@ -31,7 +31,7 @@
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//this function must always be called, or the engine won't run
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initWindow("Skyland", 32*16, 32*16, false); //TODO: custom FPS setting
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initWindow("Skyland", 32*16, 32*16 + 32, false); //TODO: custom FPS setting
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//kick off the logic of the scene graph
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loadRootNode("scripts:/gameplay/scene.toy");
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