Linked against SDL ttf

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2023-03-05 23:27:07 +11:00
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commit 14524c261b
7 changed files with 47 additions and 13 deletions

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The best way to build a game engine, is to build a game first.
This game utilizes the [Toy programming langauge](https://toylang.com).
This project has now been adapted into a roguelike for the 7 day roguelike jam.
This game/engine utilizes the [Toy programming langauge](https://toylang.com).
## Cloning
@@ -10,13 +12,25 @@ Either clone recursively, or run `git submodule update --init` after cloning.
## Building
Simply run `make` in the root directory.
We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib:
* `SDL2Dir`
* `SDL2ImageDir`
* `SDL2TTFDir`
## Running
Make sure the program can see the `assets` folder (symbolic links can help).
Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present.
## Dependencies
* SDL2
* SDL2_image
* SDL2_ttf
## Credits
* Art - Evan Hartshorn
* Coding - Kayne Ruse
* Font - Ancient God (Koczman B<>lint)