Merged EngineNode and RenderNode
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@@ -5,6 +5,9 @@
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#include "literal_dictionary.h"
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#include "interpreter.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#define OPAQUE_TAG_ENGINE_NODE 1
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//forward declare
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@@ -24,16 +27,29 @@ typedef struct _engineNode {
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//my opaque type tag
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int tag;
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int _unused;
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int _unused0;
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//use Toy's memory model
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EngineNode** children;
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int capacity;
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int count; //includes tombstones
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//rendering-specific features
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SDL_Texture* texture;
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SDL_Rect rect;
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//TODO: depth
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} EngineNode;
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CORE_API void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size); //run bytecode, then grab all top-level function literals
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CORE_API void pushEngineNode(EngineNode* node, EngineNode* child); //push to the array (prune tombstones when expanding/copying)
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CORE_API void freeEngineNode(EngineNode* node); //free and tombstone this node
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//TODO: replace calling system with a better version
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CORE_API void callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName); //call "fnName" on this node, and all children, if it exists
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CORE_API int loadTextureEngineNode(EngineNode* node, char* fname);
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CORE_API void freeTextureEngineNode(EngineNode* node);
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CORE_API void setRectEngineNode(EngineNode* node, SDL_Rect rect);
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//TODO: getRect
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CORE_API void drawEngineNode(EngineNode* node, SDL_Rect dest);
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