Merged EngineNode and RenderNode
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
import standard;
|
||||
//import standard;
|
||||
import engine;
|
||||
import render;
|
||||
import node;
|
||||
|
||||
fn _makeChild(parent: opaque, fname: string, init: bool) {
|
||||
var child: opaque = loadNode(fname);
|
||||
@@ -14,17 +14,17 @@ fn _makeChild(parent: opaque, fname: string, init: bool) {
|
||||
|
||||
//root node can load the whole scene, and essentially act as the scene object
|
||||
fn onInit(node: opaque) {
|
||||
//print "root.toy:onInit() called";
|
||||
print "root.toy:onInit() called";
|
||||
|
||||
//make a child
|
||||
//node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
|
||||
//node.makeChild("assets/scripts/child.toy", false);
|
||||
//node.makeChild("assets/scripts/child.toy", false);
|
||||
node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
|
||||
node.makeChild("assets/scripts/child.toy", false);
|
||||
node.makeChild("assets/scripts/child.toy", false);
|
||||
|
||||
//actually, grab that first node and free it
|
||||
//node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
|
||||
node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
|
||||
|
||||
var r = loadRenderNode("assets/scripts/render.toy");
|
||||
var r = loadNode("assets/scripts/render.toy");
|
||||
|
||||
node.pushNode(r);
|
||||
}
|
||||
@@ -34,5 +34,5 @@ fn onStep(node: opaque) {
|
||||
}
|
||||
|
||||
fn onFree(node: opaque) {
|
||||
//print "root.toy:onFree() called";
|
||||
print "root.toy:onFree() called";
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user