Merged EngineNode and RenderNode

This commit is contained in:
2022-11-03 14:11:22 +01:00
parent 4ea1bd572a
commit 0775e56c1b
11 changed files with 365 additions and 536 deletions

View File

@@ -1,6 +1,6 @@
import standard;
//import standard;
import engine;
import render;
import node;
fn _makeChild(parent: opaque, fname: string, init: bool) {
var child: opaque = loadNode(fname);
@@ -14,17 +14,17 @@ fn _makeChild(parent: opaque, fname: string, init: bool) {
//root node can load the whole scene, and essentially act as the scene object
fn onInit(node: opaque) {
//print "root.toy:onInit() called";
print "root.toy:onInit() called";
//make a child
//node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
//node.makeChild("assets/scripts/child.toy", false);
//node.makeChild("assets/scripts/child.toy", false);
node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
node.makeChild("assets/scripts/child.toy", false);
node.makeChild("assets/scripts/child.toy", false);
//actually, grab that first node and free it
//node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
var r = loadRenderNode("assets/scripts/render.toy");
var r = loadNode("assets/scripts/render.toy");
node.pushNode(r);
}
@@ -34,5 +34,5 @@ fn onStep(node: opaque) {
}
fn onFree(node: opaque) {
//print "root.toy:onFree() called";
print "root.toy:onFree() called";
}