13 lines
378 B
C#
13 lines
378 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
//shootable
|
|
public class FireDamager : DamagerBase {
|
|
void OnTriggerEnter2D(Collider2D collider) {
|
|
if (collider.gameObject.GetComponent<FireDamager> () == null && collider.gameObject.GetComponent<BlockGap> () == null) { //pass through other instances of self
|
|
Destroy (gameObject);
|
|
}
|
|
}
|
|
}
|