using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bomb : MonoBehaviour { public float timer; GameObject explosion; public GameObject iceBlockPrefab; float birthTime; void Start() { StartCoroutine (ExplodeAfter (timer)); explosion = transform.GetChild (0).gameObject; birthTime = Time.time; } void OnTriggerEnter2D(Collider2D collider) { FireDamager fire = collider.gameObject.GetComponent (); if (fire != null) { //explode immediately StartCoroutine(ExplodeAfter(0)); } IceDamager ice = collider.gameObject.GetComponent (); if (ice != null) { GameObject iceBlock = Instantiate (iceBlockPrefab); iceBlock.transform.position = transform.position; iceBlock.GetComponent ().bombTimer = timer - (Time.time - birthTime); Destroy (gameObject); } } IEnumerator ExplodeAfter(float delay) { yield return new WaitForSeconds (delay); explosion.SetActive (true); transform.DetachChildren (); Destroy (gameObject); } }