using System.Collections; using System.Collections.Generic; using UnityEngine; public class Door : MonoBehaviour { SpriteRenderer spriteRenderer; BoxCollider2D boxCollider; public PressurePlate trigger; public bool inverted = false; void Awake() { spriteRenderer = GetComponent (); boxCollider = GetComponent (); } void Update() { if (trigger.pressed) { spriteRenderer.enabled = inverted; boxCollider.enabled = inverted; } else { spriteRenderer.enabled = !inverted; boxCollider.enabled = !inverted; } } }