using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public GameObject player; private Vector3 offset; // Use this for initialization void Awake () { if (player != null) { offset = transform.position - player.transform.position; } } // Update is called once per frame void Update () { if (player != null) { transform.position = player.transform.position + offset; } } }