using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlockBush : MonoBehaviour { GameObject burnt; void Awake() { burnt = transform.GetChild (0).gameObject; } void OnTriggerEnter2D(Collider2D collider) { //TODO: use durability class? FireDamager fire = collider.gameObject.GetComponent (); if (fire != null) { burnt.SetActive (true); transform.DetachChildren (); Destroy (gameObject); } } }