using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bomb : MonoBehaviour { public float timer; GameObject explosion; void Awake() { StartCoroutine (ExplodeAfter (timer)); explosion = transform.GetChild (0).gameObject; } IEnumerator ExplodeAfter(float delay) { yield return new WaitForSeconds (delay); explosion.SetActive (true); transform.DetachChildren (); Destroy (gameObject); } }