using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerVictory : MonoBehaviour { void OnTriggerEnter2D(Collider2D collider) { var p = collider.gameObject.GetComponent(); if (p != null) { switch (p.el) { case witchAnimate.Element.fire: changeVictoryCandyColor.spriteIndex = 0; break; case witchAnimate.Element.ice: changeVictoryCandyColor.spriteIndex = 1; break; case witchAnimate.Element.wind: changeVictoryCandyColor.spriteIndex = 2; break; } Application.LoadLevel("Victory"); } } }