Blocks are all acting correctly, bomb is acting correctly

This commit is contained in:
2018-04-21 14:41:24 +10:00
parent 0001a875a6
commit ed67e81098
25 changed files with 957 additions and 193 deletions
+22
View File
@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockIce : MonoBehaviour {
public float bombTimer = -1;
public GameObject bombPrefab;
void OnTriggerEnter2D(Collider2D collider) {
//TODO: use durability class?
FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
if (fire != null) {
if (bombTimer >= 0) {
GameObject bomb = Instantiate (bombPrefab);
bomb.transform.position = transform.position;
bomb.GetComponent<Bomb> ().timer = bombTimer;
}
Destroy (gameObject);
}
}
}