Blocks are all acting correctly, bomb is acting correctly

This commit is contained in:
2018-04-21 14:41:24 +10:00
parent 0001a875a6
commit ed67e81098
25 changed files with 957 additions and 193 deletions
+13
View File
@@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockCracked : MonoBehaviour {
void OnCollisionEnter2D(Collision2D collision) {
//TODO: use durability class?
ExplosionDamager exp = collision.gameObject.GetComponent<ExplosionDamager> ();
if (exp != null) {
Destroy (gameObject);
}
}
}