Blocks are all acting correctly, bomb is acting correctly

This commit is contained in:
2018-04-21 14:41:24 +10:00
parent 0001a875a6
commit ed67e81098
25 changed files with 957 additions and 193 deletions
+21
View File
@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockBush : MonoBehaviour {
GameObject burnt;
void Awake() {
burnt = transform.GetChild (0).gameObject;
}
void OnTriggerEnter2D(Collider2D collider) {
//TODO: use durability class?
FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
if (fire != null) {
burnt.SetActive (true);
transform.DetachChildren ();
Destroy (gameObject);
}
}
}