Blocks are all acting correctly, bomb is acting correctly
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockBush : MonoBehaviour {
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GameObject burnt;
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void Awake() {
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burnt = transform.GetChild (0).gameObject;
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}
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void OnTriggerEnter2D(Collider2D collider) {
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//TODO: use durability class?
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FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
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if (fire != null) {
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burnt.SetActive (true);
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transform.DetachChildren ();
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Destroy (gameObject);
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}
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}
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}
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