Blocks are all acting correctly, bomb is acting correctly
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockBush : MonoBehaviour {
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GameObject burnt;
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void Awake() {
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burnt = transform.GetChild (0).gameObject;
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}
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void OnTriggerEnter2D(Collider2D collider) {
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//TODO: use durability class?
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FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
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if (fire != null) {
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burnt.SetActive (true);
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transform.DetachChildren ();
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Destroy (gameObject);
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}
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}
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}
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Generated
+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 3637ac4ce14452c4cada0ccc2d5d8e75
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timeCreated: 1524282472
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licenseType: Free
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockCracked : MonoBehaviour {
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void OnCollisionEnter2D(Collision2D collision) {
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//TODO: use durability class?
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ExplosionDamager exp = collision.gameObject.GetComponent<ExplosionDamager> ();
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if (exp != null) {
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Destroy (gameObject);
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}
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}
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}
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+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 7046e112ee78bae4ab5aa561c4e3c603
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timeCreated: 1524277929
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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@@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockIce : MonoBehaviour {
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public float bombTimer = -1;
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public GameObject bombPrefab;
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void OnTriggerEnter2D(Collider2D collider) {
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//TODO: use durability class?
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FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
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if (fire != null) {
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if (bombTimer >= 0) {
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GameObject bomb = Instantiate (bombPrefab);
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bomb.transform.position = transform.position;
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bomb.GetComponent<Bomb> ().timer = bombTimer;
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}
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Destroy (gameObject);
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}
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}
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}
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Generated
+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: bb19c1709331b3d44b5ddc164ca9dbbe
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timeCreated: 1524283289
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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