Explosion, pressure plate, bomb ice in place

This commit is contained in:
2018-04-22 21:36:25 +10:00
parent db0b719158
commit d6f2f973f6
33 changed files with 715 additions and 5 deletions
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using UnityEngine;
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Rigidbody2D rigidBody;
public float bombTimer = -1;
public GameObject bombPrefab;
public Sprite alternateSprite;
void Awake() {
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}
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if (bombTimer >= 0) {
Sprite spr = spriteRenderer.sprite;
spriteRenderer.sprite = alternateSprite;
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}
}
void OnTriggerEnter2D(Collider2D collider) {
//TODO: use durability class?
FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PressurePlate : MonoBehaviour {
SpriteRenderer spriteRenderer;
public bool pressed;
public Sprite alternateSprite;
GameObject presser;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer> ();
}
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if (go.GetComponent<Player>() != null || go.GetComponent<BlockIce>() != null || go.GetComponent<Bomb>() != null) {
if (presser == null) {
presser = go;
pressed = true;
SwitchSprite ();
}
}
}
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if (collider.gameObject == presser) {
presser = null;
pressed = false;
SwitchSprite ();
}
}
void SwitchSprite() {
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