Polishing the sprites

This commit is contained in:
2018-04-22 23:36:11 +10:00
parent c25705bd01
commit c6b700f51e
35 changed files with 1643 additions and 5 deletions
+18
View File
@@ -20,6 +20,7 @@ GameObject:
m_Component:
- component: {fileID: 4038674377560050}
- component: {fileID: 212076199186627454}
- component: {fileID: 95474724359408622}
- component: {fileID: 50479212911636686}
- component: {fileID: 61160216034410230}
- component: {fileID: 114755528321400592}
@@ -88,6 +89,23 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 0.08, y: 0.08}
m_EdgeRadius: 0
--- !u!95 &95474724359408622
Animator:
serializedVersion: 3
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1389927462137108}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: fd2e885948ef30444883297a448909b7, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
--- !u!114 &114755528321400592
MonoBehaviour:
m_ObjectHideFlags: 1