Polishing the sprites

This commit is contained in:
2018-04-22 23:36:11 +10:00
parent c25705bd01
commit c6b700f51e
35 changed files with 1643 additions and 5 deletions
+21 -1
View File
@@ -20,6 +20,7 @@ GameObject:
m_Component:
- component: {fileID: 4059329389201350}
- component: {fileID: 212367768635825822}
- component: {fileID: 95656190804099938}
- component: {fileID: 50571448290894828}
- component: {fileID: 61113286589161286}
- component: {fileID: 114937917394596370}
@@ -184,6 +185,23 @@ Animator:
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
--- !u!95 &95656190804099938
Animator:
serializedVersion: 3
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1849067685587954}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 43e331c211cd65a46b8c87cdeaf70c38, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
--- !u!114 &114649402457597828
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -210,6 +228,8 @@ MonoBehaviour:
timer: 0
iceBlockPrefab: {fileID: 1382120285849756, guid: c4d410a301c013a468dc133a094e5478,
type: 2}
deadBomb: {fileID: 0}
respawner: {fileID: 0}
--- !u!212 &212136561808670036
SpriteRenderer:
m_ObjectHideFlags: 1
@@ -288,7 +308,7 @@ SpriteRenderer:
m_SortingLayerID: -1935211587
m_SortingLayer: 3
m_SortingOrder: 0
m_Sprite: {fileID: 21300002, guid: 4a78316eda9aad14bb3a456e2f28b38d, type: 3}
m_Sprite: {fileID: 21300000, guid: 519f23c01228afa47a3572ac15d543f4, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0