Respawners are disabled when their creation exists
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@@ -10,6 +10,8 @@ public class Bomb : MonoBehaviour {
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GameObject explosion;
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public GameObject iceBlockPrefab;
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public Respawner respawner; //this can be respawned
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float birthTime;
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void Awake() {
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@@ -36,6 +38,7 @@ public class Bomb : MonoBehaviour {
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GameObject iceBlock = Instantiate (iceBlockPrefab);
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iceBlock.transform.position = transform.position;
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iceBlock.GetComponent<BlockIce> ().bombTimer = timer - (Time.time - birthTime);
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iceBlock.GetComponent<BlockIce> ().respawner = respawner;
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Destroy (gameObject);
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}
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@@ -50,6 +53,7 @@ public class Bomb : MonoBehaviour {
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yield return new WaitForSeconds (delay);
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explosion.SetActive (true);
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transform.DetachChildren ();
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respawner.enabled = true;
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Destroy (gameObject);
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}
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}
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