Respawners are disabled when their creation exists

This commit is contained in:
2018-04-22 22:31:44 +10:00
parent 74dbb77574
commit c25705bd01
7 changed files with 75 additions and 3 deletions
+4
View File
@@ -11,6 +11,8 @@ public class BlockIce : MonoBehaviour {
public GameObject bombPrefab;
public Sprite alternateSprite;
public Respawner respawner; //can be respawned
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer> ();
rigidBody = GetComponent<Rigidbody2D> ();
@@ -35,7 +37,9 @@ public class BlockIce : MonoBehaviour {
GameObject bomb = Instantiate (bombPrefab);
bomb.transform.position = transform.position;
bomb.GetComponent<Bomb> ().timer = bombTimer;
bomb.GetComponent<Bomb> ().respawner = respawner;
}
respawner.enabled = true;
Destroy (gameObject);
}