Wind blows over gaps

This commit is contained in:
2018-04-21 15:03:13 +10:00
parent ed67e81098
commit 7d10afcbf9
7 changed files with 176 additions and 1 deletions
+6
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@@ -0,0 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockGap : MonoBehaviour {
}
+13
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@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 07e0c3a4814d62f418256b87b1da3ed5
timeCreated: 1524286791
licenseType: Free
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+11
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@@ -3,10 +3,16 @@ using System.Collections.Generic;
using UnityEngine;
public class BlockIce : MonoBehaviour {
Rigidbody2D rigidBody;
public float bombTimer = -1;
public GameObject bombPrefab;
void Awake() {
rigidBody = GetComponent<Rigidbody2D> ();
}
void OnTriggerEnter2D(Collider2D collider) {
//TODO: use durability class?
FireDamager fire = collider.gameObject.GetComponent<FireDamager> ();
@@ -18,5 +24,10 @@ public class BlockIce : MonoBehaviour {
}
Destroy (gameObject);
}
WindDamager wind = collider.gameObject.GetComponent<WindDamager> ();
if (wind != null) {
rigidBody.AddForce (collider.gameObject.GetComponent<Rigidbody2D> ().velocity * 20, ForceMode2D.Impulse);
}
}
}