Door-switch puzzles
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Door : MonoBehaviour {
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SpriteRenderer spriteRenderer;
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BoxCollider2D boxCollider;
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public PressurePlate trigger;
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public bool inverted = false;
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void Awake() {
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spriteRenderer = GetComponent<SpriteRenderer> ();
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boxCollider = GetComponent<BoxCollider2D> ();
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}
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void Update() {
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if (trigger.pressed) {
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spriteRenderer.enabled = inverted;
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boxCollider.enabled = inverted;
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} else {
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spriteRenderer.enabled = !inverted;
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boxCollider.enabled = !inverted;
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}
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}
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}
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