Sounds added
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@@ -10,8 +10,12 @@ public class PressurePlate : MonoBehaviour {
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GameObject presser;
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AudioSource asrc;
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public AudioClip sound;
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void Awake() {
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spriteRenderer = GetComponent<SpriteRenderer> ();
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asrc = GetComponent<AudioSource>();
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}
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void OnTriggerEnter2D(Collider2D collider) {
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@@ -22,6 +26,7 @@ public class PressurePlate : MonoBehaviour {
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presser = go;
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pressed = true;
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SwitchSprite ();
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asrc.PlayOneShot(sound);
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}
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}
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}
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@@ -31,7 +36,8 @@ public class PressurePlate : MonoBehaviour {
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presser = null;
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pressed = false;
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SwitchSprite ();
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}
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asrc.PlayOneShot(sound);
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}
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}
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void SwitchSprite() {
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