Built out a simple level with some puzzles
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@@ -29,11 +29,14 @@ public class Player : MonoBehaviour {
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animator = GetComponent<Animator> ();
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rigidBody = GetComponent<Rigidbody2D> ();
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speed = 1f;
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speed = 0.79f;
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}
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void Update() {
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HandleInput ();
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}
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void FixedUpdate() {
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Move ();
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Attack ();
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SendAnimationInfo ();
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