Built out a simple level with some puzzles
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraController : MonoBehaviour {
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public GameObject player;
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private Vector3 offset;
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// Use this for initialization
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void Awake () {
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if (player != null) {
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offset = transform.position - player.transform.position;
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}
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}
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// Update is called once per frame
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void Update () {
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if (player != null) {
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transform.position = player.transform.position + offset;
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}
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}
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}
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