Files
VampireToyvivors/source/main.c
T

251 lines
6.5 KiB
C

#include "toy_console_colors.h"
#include "raylib.h"
#include "toy_lexer.h"
#include "toy_parser.h"
#include "toy_compiler.h"
#include "toy_vm.h"
#include "toy_attributes.h"
#include "actor.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//utils
unsigned char* readFile(char* path, int* size) {
//open the file
FILE* file = fopen(path, "rb");
if (file == NULL) {
*size = -1; //missing file error
return NULL;
}
//determine the file's length
fseek(file, 0L, SEEK_END);
*size = ftell(file);
rewind(file);
//make some space
unsigned char* buffer = malloc(*size + 1);
if (buffer == NULL) {
fclose(file);
return NULL;
}
//read the file
if (fread(buffer, sizeof(unsigned char), *size, file) < (unsigned int)(*size)) {
fclose(file);
free(buffer);
*size = -2; //singal a read error
return NULL;
}
buffer[(*size)++] = '\0';
//clean up and return
fclose(file);
return buffer;
}
unsigned char* makeCodeFromSource(const char* source) {
Toy_Lexer lexer;
Toy_bindLexer(&lexer, source);
Toy_Parser parser;
Toy_bindParser(&parser, &lexer);
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
Toy_Ast* ast = Toy_scanParser(&bucket, &parser);
unsigned char* code = Toy_compileToBytecode(ast);
Toy_freeBucket(&bucket);
return code;
}
//static pointers
static Toy_Function* onReady = NULL;
static Toy_Function* onStep = NULL;
static Toy_Function* onClose = NULL;
//game API definitions
void initScreen(Toy_VM* vm) {
Toy_Value caption = Toy_popStack(&vm->stack);
Toy_Value height = Toy_popStack(&vm->stack);
Toy_Value width = Toy_popStack(&vm->stack);
if (!TOY_VALUE_IS_STRING(caption) || TOY_VALUE_AS_STRING(caption)->info.type != TOY_STRING_LEAF || !TOY_VALUE_IS_INTEGER(height) || !TOY_VALUE_IS_INTEGER(width)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initScreen', exiting" TOY_CC_RESET "\n");
exit(-1);
}
//setup raylib
InitWindow(TOY_VALUE_AS_INTEGER(width), TOY_VALUE_AS_INTEGER(height), TOY_VALUE_AS_STRING(caption)->leaf.data);
SetTargetFPS(60);
if (!IsWindowReady()) {
fprintf(stderr, TOY_CC_ERROR "ERROR: raylib failed to init the window, exiting" TOY_CC_RESET "\n");
exit(-1);
}
Toy_freeValue(width);
Toy_freeValue(height);
Toy_freeValue(caption);
}
void initLoop(Toy_VM* vm) {
Toy_Value valueOnClose = Toy_popStack(&vm->stack);
Toy_Value valueOnStep = Toy_popStack(&vm->stack);
Toy_Value valueOnReady = Toy_popStack(&vm->stack);
if (!TOY_VALUE_IS_FUNCTION(valueOnClose) && !TOY_VALUE_IS_NULL(valueOnClose)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initLoop', exiting" TOY_CC_RESET "\n");
exit(-1);
}
if (!TOY_VALUE_IS_FUNCTION(valueOnStep) && !TOY_VALUE_IS_NULL(valueOnStep)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initLoop', exiting" TOY_CC_RESET "\n");
exit(-1);
}
if (!TOY_VALUE_IS_FUNCTION(valueOnReady) && !TOY_VALUE_IS_NULL(valueOnReady)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initLoop', exiting" TOY_CC_RESET "\n");
exit(-1);
}
if (TOY_VALUE_IS_FUNCTION(valueOnReady)) {
if (TOY_VALUE_AS_FUNCTION(valueOnReady)->type != TOY_FUNCTION_CUSTOM) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'initLoop', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
exit(-1);
}
onReady = TOY_VALUE_AS_FUNCTION(valueOnReady);
}
if (TOY_VALUE_IS_FUNCTION(valueOnStep)) {
if (TOY_VALUE_AS_FUNCTION(valueOnStep)->type != TOY_FUNCTION_CUSTOM) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'initLoop', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
exit(-1);
}
onStep = TOY_VALUE_AS_FUNCTION(valueOnStep);
}
if (TOY_VALUE_IS_FUNCTION(valueOnClose)) {
if (TOY_VALUE_AS_FUNCTION(valueOnClose)->type != TOY_FUNCTION_CUSTOM) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'initLoop', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
exit(-1);
}
onClose = TOY_VALUE_AS_FUNCTION(valueOnClose);
}
}
//game API tools
typedef struct CallbackPairs {
const char* name;
Toy_nativeCallback callback;
} CallbackPairs;
static CallbackPairs callbackPairs[] = {
{"initScreen", initScreen},
{"initLoop", initLoop},
{NULL, NULL},
};
void initGameAPI(Toy_VM* vm) {
if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize game API, exiting\n" TOY_CC_RESET);
exit(-1);
}
//declare each function in the global scope
for (int i = 0; callbackPairs[i].name; i++) {
Toy_String* key = Toy_toString(&(vm->memoryBucket), callbackPairs[i].name);
Toy_Function* fn = Toy_createFunctionFromCallback(&(vm->memoryBucket), callbackPairs[i].callback);
Toy_declareScope(vm->scope, key, TOY_VALUE_FUNCTION, TOY_VALUE_FROM_FUNCTION(fn), true);
Toy_freeString(key);
}
}
//main file
int main() {
//load the entry point
int size = 0;
const char* source = (char*)readFile("assets/main.toy", &size);
if (!source) {
fprintf(stderr, "File read error: %d\n", size);
return -1;
}
unsigned char* entryCode = makeCodeFromSource(source);
//build and run the VM with APIs
Toy_VM vm;
Toy_initVM(&vm);
Toy_bindVM(&vm, entryCode, NULL);
initGameAPI(&vm);
initActorAPI(&vm);
Toy_setOpaqueAttributeHandler(handleActorAttributes);
Toy_runVM(&vm);
Toy_resetVM(&vm, false, false); //leave in a valid, but unset state
//setup and run the given loop functions
if (onReady != NULL) {
Toy_bindVM(&vm, onReady->bytecode.code, onReady->bytecode.parentScope);
Toy_runVM(&vm);
Toy_resetVM(&vm, false, false);
}
//onStep is called each frame
if (onStep != NULL) {
Toy_bindVM(&vm, onStep->bytecode.code, onStep->bytecode.parentScope);
}
while (!WindowShouldClose()) {
//TODO: player input
// if (IsKeyDown(KEY_UP)) player.position.y -= 5.0f;
// if (IsKeyDown(KEY_DOWN)) player.position.y += 5.0f;
// if (IsKeyDown(KEY_LEFT)) player.position.x -= 5.0f;
// if (IsKeyDown(KEY_RIGHT)) player.position.x += 5.0f;
//process the actors (if possible)
processActorStep(&vm);
//run the onStep function
Toy_runVM(&vm); //no check needed, empty VMs are skipped
//drawing
BeginDrawing();
ClearBackground(RAYWHITE);
drawActors(&vm);
DrawFPS(0,0);
EndDrawing();
}
//clear onStep
if (onStep != NULL) {
Toy_resetVM(&vm, false, false);
}
//cleanup
if (onClose != NULL) {
Toy_bindVM(&vm, onClose->bytecode.code, onClose->bytecode.parentScope);
Toy_runVM(&vm);
Toy_resetVM(&vm, false, false);
}
freeActorAPI(&vm);
Toy_freeVM(&vm);
free(entryCode);
if (IsWindowReady()) {
CloseWindow();
}
return 0;
}