Files

198 lines
5.7 KiB
C

#include "monster.h"
#include "toy_console_colors.h"
#include "toy_table.h"
#include "toy_array.h"
#include "toy_string.h"
#include "raylib.h"
#include <stdio.h>
#include <stdlib.h>
//sprites loaded from disk
typedef struct MonsterSprite {
Texture2D texture;
Rectangle rect;
} MonsterSprite;
//Monsters loaded from scripts
typedef struct MonsterData {
MonsterSprite* sprite;
Vector2 position;
int health;
} MonsterData;
//static storage
static Toy_Table* spriteTable = NULL;
static Toy_Array* monsterArray = NULL;
//callbacks
static void loadMonsterSprite(Toy_VM* vm) {
//key, file, width, height -> null
//check parameter count
if (vm->stack->count < 4) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Not enough parameters found in 'loadMonsterSprite'" TOY_CC_RESET "\n");
return;
}
Toy_Value height = Toy_popStack(&vm->stack);
Toy_Value width = Toy_popStack(&vm->stack);
Toy_Value file = Toy_popStack(&vm->stack);
Toy_Value key = Toy_popStack(&vm->stack);
//check types
if (!TOY_VALUE_IS_STRING(file) || !TOY_VALUE_IS_INTEGER(width) || !TOY_VALUE_IS_INTEGER(height)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameter types found in 'loadMonsterSprite'" TOY_CC_RESET "\n");
return;
}
//check for overwriting the key
if ( TOY_VALUE_IS_NULL(Toy_lookupTable(&spriteTable, key)) != true ) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't overwrite existing monster sprite key" TOY_CC_RESET "\n");
Toy_freeValue(key);
Toy_freeValue(file);
Toy_freeValue(width);
Toy_freeValue(height);
return;
}
//create the sprite stored in the bucket
MonsterSprite* sprite = (MonsterSprite*)Toy_partitionBucket(&(vm->memoryBucket), sizeof(MonsterSprite));
sprite->rect = (Rectangle){ 0, 0, TOY_VALUE_AS_INTEGER(width), TOY_VALUE_AS_INTEGER(height) };
//load the texture from a file
Toy_String* str = TOY_VALUE_AS_STRING(file);
if (str->info.type == TOY_STRING_LEAF) {
sprite->texture = LoadTexture(str->leaf.data);
}
else {
char* cstr = Toy_getStringRaw(str);
sprite->texture = LoadTexture(cstr);
free(cstr);
}
//insert into the table as an opaque
Toy_insertTable(&spriteTable, key, TOY_OPAQUE_FROM_POINTER(sprite));
}
static void spawnMonsterAt(Toy_VM* vm) {
//sprite, x, y -> void
//check parameter count
if (vm->stack->count < 3) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Not enough parameters found in 'spawnMonsterAt'" TOY_CC_RESET "\n");
return;
}
Toy_Value ypos = Toy_popStack(&vm->stack);
Toy_Value xpos = Toy_popStack(&vm->stack);
Toy_Value key = Toy_popStack(&vm->stack);
//check types
if (!TOY_VALUE_IS_INTEGER(xpos) || !TOY_VALUE_IS_INTEGER(ypos)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameter types found in 'spawnMonsterAt'" TOY_CC_RESET "\n");
Toy_freeValue(key);
Toy_freeValue(xpos);
Toy_freeValue(ypos);
return;
}
//get the sprite
Toy_Value spriteValue = Toy_lookupTable(&spriteTable, key);
if (TOY_VALUE_IS_NULL(spriteValue)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't spawn a monster with a non-existant sprite" TOY_CC_RESET "\n");
Toy_freeValue(key);
Toy_freeValue(xpos);
Toy_freeValue(ypos);
return;
}
//expand the array if needed
if (monsterArray->count == monsterArray->capacity) {
monsterArray = Toy_resizeArray(monsterArray, monsterArray->capacity * TOY_ARRAY_EXPANSION_RATE);
//set the new entries to null values
for (unsigned int i = monsterArray->count; i < monsterArray->capacity; i++) {
monsterArray->data[i] = TOY_VALUE_FROM_NULL();
}
}
//find an existing spot for the new monster, overwriting a dead one
MonsterData* newMonsterPtr = NULL;
for (unsigned int i = 0; i < monsterArray->count; i++) {
MonsterData* mData = (MonsterData*)TOY_VALUE_AS_OPAQUE(monsterArray->data[i]);
if (mData->health <= 0) { //if this monster is dead, steal the slot
newMonsterPtr = mData;
break;
}
}
//if no dead monsters were found, make a new slot
if (newMonsterPtr == NULL) {
newMonsterPtr = (MonsterData*)Toy_partitionBucket(&(vm->memoryBucket), sizeof(MonsterData));
monsterArray->data[monsterArray->count++] = TOY_OPAQUE_FROM_POINTER(newMonsterPtr);
}
//finally, store the new monster's data
(*newMonsterPtr) = (MonsterData){
.sprite = (MonsterSprite*)(TOY_VALUE_AS_OPAQUE(spriteValue)),
.position = { TOY_VALUE_AS_INTEGER(xpos), TOY_VALUE_AS_INTEGER(ypos) },
.health = 10,
};
}
//callback utils
typedef struct CallbackPairs {
const char* name;
Toy_nativeCallback callback;
} CallbackPairs;
CallbackPairs callbackPairs[] = {
{"loadMonsterSprite", loadMonsterSprite},
{"spawnMonsterAt", spawnMonsterAt},
{NULL, NULL},
};
//exposed
void initMonsterObjectPool(Toy_VM* vm) {
if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize standard library, exiting\n" TOY_CC_RESET);
exit(-1);
}
//declare each callback in the global scope
for (int i = 0; callbackPairs[i].name; i++) {
Toy_String* key = Toy_toString(&(vm->memoryBucket), callbackPairs[i].name);
Toy_Function* fn = Toy_createFunctionFromCallback(&(vm->memoryBucket), callbackPairs[i].callback);
Toy_declareScope(vm->scope, key, TOY_VALUE_FUNCTION, TOY_VALUE_FROM_FUNCTION(fn), true);
Toy_freeString(key);
}
//make the local storage (these use malloc(), don't they?)
spriteTable = Toy_allocateTable(TOY_TABLE_INITIAL_CAPACITY);
monsterArray = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY);
}
void freeMonsterObjectPool(Toy_VM* vm) {
(void)vm;
Toy_freeTable(spriteTable);
spriteTable = NULL;
monsterArray = Toy_resizeArray(monsterArray, 0);
}
void drawMonsterPool(Toy_VM* vm) {
(void)vm;
for (unsigned int i = 0; i < monsterArray->count; i++) {
MonsterData* monster = (MonsterData*)TOY_VALUE_AS_OPAQUE(monsterArray->data[i]);
if (monster->health > 0) {
DrawTextureRec(monster->sprite->texture, monster->sprite->rect, monster->position, WHITE);
}
}
}