//"global" variables var frameCounter: Int = 0; var posCounter: Int = 0; fn onReady() { loadSprite("zombie", "assets/parvati.png", 32, 32); } fn onStep() { frameCounter++; // if (frameCounter % 10 == 0) { spawnActorAt("zombie", posCounter*5, posCounter*5); posCounter++; // } if (posCounter > 150) { posCounter = 0; } } fn onClose() { // } //example API for the game initScreen(1280, 720, "Hello raylib from Toy!"); initLoop(onReady, onStep, onClose); //test fn brains(actor: Opaque) { actor.setX(actor.x + 1); } setActorStep(brains);