#compiler settings CC=gcc CFLAGS+=-std=c17 -g -Wall -Werror -Wextra -Wpedantic -Wformat=2 -Wno-newline-eof LIBS+=-lToy -lraylib -lX11 -lm LDFLAGS+=-Wl,-rpath,'$$ORIGIN' ifeq ($(shell uname),Darwin) #make sure there's enough space for the dylib fix LDFLAGS+=-Wl,-headerpad_max_install_names endif #directories GAME_ROOTDIR=.. GAME_SOURCEDIR=. GAME_TOYDIR=$(GAME_ROOTDIR)/$(TOY_SOURCEDIR) GAME_OUTDIR=$(GAME_ROOTDIR)/$(VAMP_OUTDIR) GAME_OBJDIR=$(VAMP_OBJDIR) #file names GAME_SOURCEFILES=$(wildcard $(GAME_SOURCEDIR)/*.c) GAME_OBJFILES=$(addprefix $(GAME_OBJDIR)/,$(notdir $(GAME_SOURCEFILES:.c=.o))) GAME_TARGETNAME=vampires #file extensions ifeq ($(OS),Windows_NT) GAME_TARGETEXT=.exe else GAME_TARGETEXT=.out endif #linker fix LDFLAGS+=-L$(realpath $(GAME_OUTDIR)) #build the object files, compile the test cases, and run all: build link #targets for each step .PHONY: build build: $(GAME_OBJDIR) $(GAME_OBJFILES) .PHONY: link link: $(GAME_OUTDIR) $(GAME_OUTDIR)/$(GAME_TARGETNAME)$(GAME_TARGETEXT) #util targets $(GAME_OUTDIR): mkdir $(GAME_OUTDIR) $(GAME_OBJDIR): mkdir $(GAME_OBJDIR) #compilation steps $(GAME_OBJDIR)/%.o: $(GAME_SOURCEDIR)/%.c $(CC) -c -o $@ $< $(addprefix -I,$(GAME_SOURCEDIR)) $(addprefix -I,$(GAME_TOYDIR)) $(CFLAGS) $(GAME_OUTDIR)/$(GAME_TARGETNAME)$(GAME_TARGETEXT): $(GAME_OBJFILES) $(CC) -DTOY_IMPORT $(CFLAGS) -o $@ $(GAME_OBJFILES) $(LDFLAGS) $(LIBS) ifeq ($(shell uname),Darwin) #dylib fix otool -L $@ install_name_tool -add_rpath @executable_path/. $@ install_name_tool -change $(GAME_OUTDIR)/libToy.dylib @executable_path/libToy.dylib $@ otool -L $@ endif