Basic input & rendering working
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+36
-2
@@ -63,6 +63,28 @@ unsigned char* makeCodeFromSource(const char* source) {
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return code;
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}
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//sprites seen on the screen
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typedef struct Entity {
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Texture2D texture;
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Rectangle rect;
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Vector2 position;
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} Entity;
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Entity loadEntity(const char* fileName, Rectangle rect) {
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Entity entity = {0};
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entity.texture = LoadTexture(fileName);
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entity.rect = rect;
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return entity;
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}
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void unloadEntity(Entity entity) {
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UnloadTexture(entity.texture);
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}
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void drawEntity(Entity entity) {
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DrawTextureRec(entity.texture, entity.rect, entity.position, WHITE);
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}
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//main file
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int main() {
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//example Toy controlling the window stuff
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@@ -96,17 +118,29 @@ int main() {
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SetTargetFPS(60);
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//load a sprite
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Image sprite = LoadImage("assets/pacman.png");
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Entity entity = loadEntity("assets/pacman.png", (Rectangle){0,0,16,16});
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while (!WindowShouldClose()) {
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//input
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if (IsKeyDown(KEY_UP)) entity.position.y -= 10.0f;
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if (IsKeyDown(KEY_DOWN)) entity.position.y += 10.0f;
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if (IsKeyDown(KEY_LEFT)) entity.position.x -= 10.0f;
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if (IsKeyDown(KEY_RIGHT)) entity.position.x += 10.0f;
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//drawing
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Do you have games on your phone?", 100, 100, 20, LIGHTGRAY);
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drawEntity(entity);
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DrawFPS(0,0);
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// DrawText("Do you have games on your phone?", 100, 100, 20, LIGHTGRAY);
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EndDrawing();
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}
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unloadEntity(entity);
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CloseWindow();
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Toy_freeVM(&vm);
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