Exposed MonsterData attributes, processing monsters
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@@ -6,4 +6,7 @@
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void initMonsterAPI(Toy_VM* vm);
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void freeMonsterAPI(Toy_VM* vm);
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void processMonsterStep(Toy_VM* vm);
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void drawMonsters(Toy_VM* vm);
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Toy_Value handleMonsterAttributes(Toy_VM* vm, Toy_Value compound, Toy_Value attribute);
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