Updated Toy and APIs, fixed a leak from Actor 'onStep'

This commit is contained in:
2026-05-20 15:41:40 +10:00
parent eb8115aa7e
commit 465530923e
5 changed files with 74 additions and 44 deletions
+22 -22
View File
@@ -9,54 +9,54 @@ ifeq ($(shell uname),Darwin) #make sure there's enough space for the dylib fix
endif
#directories
REPL_ROOTDIR=..
REPL_REPLDIR=.
REPL_SOURCEDIR=$(REPL_ROOTDIR)/$(TOY_SOURCEDIR)
GAME_ROOTDIR=..
GAME_SOURCEDIR=.
GAME_TOYDIR=$(GAME_ROOTDIR)/$(TOY_SOURCEDIR)
REPL_OUTDIR=$(REPL_ROOTDIR)/$(GAME_OUTDIR)
REPL_OBJDIR=$(TOY_OBJDIR)
GAME_OUTDIR=$(GAME_ROOTDIR)/$(VAMP_OUTDIR)
GAME_OBJDIR=$(VAMP_OBJDIR)
#file names
REPL_REPLFILES=$(wildcard $(REPL_REPLDIR)/*.c)
REPL_OBJFILES=$(addprefix $(REPL_OBJDIR)/,$(notdir $(REPL_REPLFILES:.c=.o)))
REPL_TARGETNAME=vampires
GAME_SOURCEFILES=$(wildcard $(GAME_SOURCEDIR)/*.c)
GAME_OBJFILES=$(addprefix $(GAME_OBJDIR)/,$(notdir $(GAME_SOURCEFILES:.c=.o)))
GAME_TARGETNAME=vampires
#file extensions
ifeq ($(OS),Windows_NT)
REPL_TARGETEXT=.exe
GAME_TARGETEXT=.exe
else
REPL_TARGETEXT=.out
GAME_TARGETEXT=.out
endif
#linker fix
LDFLAGS+=-L$(realpath $(REPL_OUTDIR))
LDFLAGS+=-L$(realpath $(GAME_OUTDIR))
#build the object files, compile the test cases, and run
all: build link
#targets for each step
.PHONY: build
build: $(REPL_OBJDIR) $(REPL_OBJFILES)
build: $(GAME_OBJDIR) $(GAME_OBJFILES)
.PHONY: link
link: $(REPL_OUTDIR) $(REPL_OUTDIR)/$(REPL_TARGETNAME)$(REPL_TARGETEXT)
link: $(GAME_OUTDIR) $(GAME_OUTDIR)/$(GAME_TARGETNAME)$(GAME_TARGETEXT)
#util targets
$(REPL_OUTDIR):
mkdir $(REPL_OUTDIR)
$(GAME_OUTDIR):
mkdir $(GAME_OUTDIR)
$(REPL_OBJDIR):
mkdir $(REPL_OBJDIR)
$(GAME_OBJDIR):
mkdir $(GAME_OBJDIR)
#compilation steps
$(REPL_OBJDIR)/%.o: $(REPL_REPLDIR)/%.c
$(CC) -c -o $@ $< $(addprefix -I,$(REPL_REPLDIR)) $(addprefix -I,$(REPL_SOURCEDIR)) $(CFLAGS)
$(GAME_OBJDIR)/%.o: $(GAME_SOURCEDIR)/%.c
$(CC) -c -o $@ $< $(addprefix -I,$(GAME_SOURCEDIR)) $(addprefix -I,$(GAME_TOYDIR)) $(CFLAGS)
$(REPL_OUTDIR)/$(REPL_TARGETNAME)$(REPL_TARGETEXT): $(REPL_OBJFILES)
$(CC) -DTOY_IMPORT $(CFLAGS) -o $@ $(REPL_OBJFILES) $(LDFLAGS) $(LIBS)
$(GAME_OUTDIR)/$(GAME_TARGETNAME)$(GAME_TARGETEXT): $(GAME_OBJFILES)
$(CC) -DTOY_IMPORT $(CFLAGS) -o $@ $(GAME_OBJFILES) $(LDFLAGS) $(LIBS)
ifeq ($(shell uname),Darwin) #dylib fix
otool -L $@
install_name_tool -add_rpath @executable_path/. $@
install_name_tool -change $(REPL_OUTDIR)/libToy.dylib @executable_path/libToy.dylib $@
install_name_tool -change $(GAME_OUTDIR)/libToy.dylib @executable_path/libToy.dylib $@
otool -L $@
endif