Updated Toy and APIs, fixed a leak from Actor 'onStep'
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+22
-22
@@ -9,54 +9,54 @@ ifeq ($(shell uname),Darwin) #make sure there's enough space for the dylib fix
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endif
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#directories
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REPL_ROOTDIR=..
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REPL_REPLDIR=.
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REPL_SOURCEDIR=$(REPL_ROOTDIR)/$(TOY_SOURCEDIR)
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GAME_ROOTDIR=..
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GAME_SOURCEDIR=.
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GAME_TOYDIR=$(GAME_ROOTDIR)/$(TOY_SOURCEDIR)
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REPL_OUTDIR=$(REPL_ROOTDIR)/$(GAME_OUTDIR)
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REPL_OBJDIR=$(TOY_OBJDIR)
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GAME_OUTDIR=$(GAME_ROOTDIR)/$(VAMP_OUTDIR)
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GAME_OBJDIR=$(VAMP_OBJDIR)
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#file names
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REPL_REPLFILES=$(wildcard $(REPL_REPLDIR)/*.c)
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REPL_OBJFILES=$(addprefix $(REPL_OBJDIR)/,$(notdir $(REPL_REPLFILES:.c=.o)))
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REPL_TARGETNAME=vampires
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GAME_SOURCEFILES=$(wildcard $(GAME_SOURCEDIR)/*.c)
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GAME_OBJFILES=$(addprefix $(GAME_OBJDIR)/,$(notdir $(GAME_SOURCEFILES:.c=.o)))
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GAME_TARGETNAME=vampires
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#file extensions
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ifeq ($(OS),Windows_NT)
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REPL_TARGETEXT=.exe
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GAME_TARGETEXT=.exe
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else
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REPL_TARGETEXT=.out
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GAME_TARGETEXT=.out
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endif
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#linker fix
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LDFLAGS+=-L$(realpath $(REPL_OUTDIR))
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LDFLAGS+=-L$(realpath $(GAME_OUTDIR))
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#build the object files, compile the test cases, and run
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all: build link
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#targets for each step
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.PHONY: build
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build: $(REPL_OBJDIR) $(REPL_OBJFILES)
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build: $(GAME_OBJDIR) $(GAME_OBJFILES)
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.PHONY: link
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link: $(REPL_OUTDIR) $(REPL_OUTDIR)/$(REPL_TARGETNAME)$(REPL_TARGETEXT)
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link: $(GAME_OUTDIR) $(GAME_OUTDIR)/$(GAME_TARGETNAME)$(GAME_TARGETEXT)
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#util targets
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$(REPL_OUTDIR):
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mkdir $(REPL_OUTDIR)
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$(GAME_OUTDIR):
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mkdir $(GAME_OUTDIR)
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$(REPL_OBJDIR):
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mkdir $(REPL_OBJDIR)
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$(GAME_OBJDIR):
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mkdir $(GAME_OBJDIR)
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#compilation steps
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$(REPL_OBJDIR)/%.o: $(REPL_REPLDIR)/%.c
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$(CC) -c -o $@ $< $(addprefix -I,$(REPL_REPLDIR)) $(addprefix -I,$(REPL_SOURCEDIR)) $(CFLAGS)
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$(GAME_OBJDIR)/%.o: $(GAME_SOURCEDIR)/%.c
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$(CC) -c -o $@ $< $(addprefix -I,$(GAME_SOURCEDIR)) $(addprefix -I,$(GAME_TOYDIR)) $(CFLAGS)
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$(REPL_OUTDIR)/$(REPL_TARGETNAME)$(REPL_TARGETEXT): $(REPL_OBJFILES)
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$(CC) -DTOY_IMPORT $(CFLAGS) -o $@ $(REPL_OBJFILES) $(LDFLAGS) $(LIBS)
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$(GAME_OUTDIR)/$(GAME_TARGETNAME)$(GAME_TARGETEXT): $(GAME_OBJFILES)
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$(CC) -DTOY_IMPORT $(CFLAGS) -o $@ $(GAME_OBJFILES) $(LDFLAGS) $(LIBS)
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ifeq ($(shell uname),Darwin) #dylib fix
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otool -L $@
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install_name_tool -add_rpath @executable_path/. $@
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install_name_tool -change $(REPL_OUTDIR)/libToy.dylib @executable_path/libToy.dylib $@
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install_name_tool -change $(GAME_OUTDIR)/libToy.dylib @executable_path/libToy.dylib $@
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otool -L $@
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endif
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