Files
Toy/tests/units/test_stack.c
Kayne Ruse fbb7e1bc54 WIP: Retreived the unit tests (formerly test cases)
Some of these still work, others have just been dummied out for now.

Also added tests for console colors tool, and tweaked it to work
properly.
2026-04-05 18:42:56 +10:00

151 lines
3.1 KiB
C

#include "toy_stack.h"
#include "toy_console_colors.h"
#include <stdio.h>
int test_stack_basics(void) {
//allocate and free the stack
{
Toy_Stack* stack = Toy_allocateStack();
//check if it worked
if (
stack == NULL ||
stack->capacity != 8 ||
stack->count != 0)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to allocate Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
Toy_freeStack(stack);
}
//push, peek and pop stack
{
Toy_Stack* stack = Toy_allocateStack();
//check if it worked (push)
Toy_pushStack(&stack, TOY_VALUE_FROM_INTEGER(42));
Toy_pushStack(&stack, TOY_VALUE_FROM_INTEGER(69));
Toy_pushStack(&stack, TOY_VALUE_FROM_INTEGER(420));
if (
stack == NULL ||
stack->capacity != 8 ||
stack->count != 3)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to push Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
//check if it worked (peek)
Toy_Value top1 = Toy_peekStack(&stack);
if (
TOY_VALUE_IS_INTEGER(top1) != true ||
TOY_VALUE_AS_INTEGER(top1) != 420)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to peek Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
//check if it worked (pop)
Toy_Value top2 = Toy_popStack(&stack);
if (
stack == NULL ||
stack->capacity != 8 ||
stack->count != 2 ||
TOY_VALUE_IS_INTEGER(top2) != true ||
TOY_VALUE_AS_INTEGER(top2) != 420)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to pop Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
//check if it worked (post-pop peek)
Toy_Value top3 = Toy_peekStack(&stack);
if (
TOY_VALUE_IS_INTEGER(top3) != true ||
TOY_VALUE_AS_INTEGER(top3) != 69)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to pop then peek Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
Toy_freeStack(stack);
}
return 0;
}
int test_stack_stress(void) {
//stress the stack
{
Toy_Stack* stack = Toy_allocateStack();
//push 500 values
for (int i = 0; i < 500; i++) {
Toy_pushStack(&stack, TOY_VALUE_FROM_INTEGER(i));
}
//check if it worked
if (
stack == NULL ||
stack->capacity != 512 ||
stack->count != 500)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to stress push the Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
//pop each value
while(stack->count > 0) {
Toy_popStack(&stack); //ignore the results
}
//check if it worked
if (
stack == NULL ||
stack->capacity != TOY_STACK_INITIAL_CAPACITY || //reset to initial capacity
stack->count != 0)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to stress pop the Toy_Stack\n" TOY_CC_RESET);
Toy_freeStack(stack);
return -1;
}
//cleanup
Toy_freeStack(stack);
}
return 0;
}
int main(void) {
//run each test set, returning the total errors given
int total = 0, res = 0;
{
res = test_stack_basics();
if (res == 0) {
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
}
total += res;
}
{
res = test_stack_stress();
if (res == 0) {
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
}
total += res;
}
return total;
}