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https://github.com/krgamestudios/Toy.git
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77 lines
1.3 KiB
C
77 lines
1.3 KiB
C
#include "memory.h"
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#include "console_colors.h"
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#include <stdio.h>
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#include <stdlib.h>
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//the test allocator
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static int callCount = 0;
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void* allocator(void* pointer, size_t oldSize, size_t newSize) {
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callCount++;
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if (newSize == 0 && oldSize == 0) {
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return NULL;
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}
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if (newSize == 0) {
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free(pointer);
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return NULL;
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}
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void* mem = realloc(pointer, newSize);
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if (mem == NULL) {
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exit(-1);
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}
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return mem;
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}
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void testMemoryAllocation() {
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{
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//test single pointer
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int* integer = ALLOCATE(int, 1);
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FREE(int, integer);
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}
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{
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//test single pointer array
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int* array = ALLOCATE(int, 10);
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array[1] = 42; //access the given memory
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FREE_ARRAY(int, array, 10);
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}
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{
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//test multiple pointer arrays
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int* array1 = ALLOCATE(int, 10);
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int* array2 = ALLOCATE(int, 10);
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array1[1] = 42; //access the given memory
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array2[1] = 42; //access the given memory
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FREE_ARRAY(int, array1, 10);
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FREE_ARRAY(int, array2, 10);
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}
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}
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int main() {
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//test the default allocator
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testMemoryAllocation();
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//test the custom allocator
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setMemoryAllocator(allocator);
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testMemoryAllocation();
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if (callCount != 8) {
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fprintf(stderr, ERROR "Unexpected call count for custom allocator; was called %d times" RESET, callCount);
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return -1;
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}
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printf(NOTICE "All good\n" RESET);
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return 0;
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}
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