Files
Toy/source/literal_dictionary.h

30 lines
815 B
C

#pragma once
#include "toy_common.h"
#include "literal.h"
//TODO: benchmark this
#define DICTIONARY_MAX_LOAD 0.75
typedef struct _entry {
Literal key;
Literal value;
} _entry;
typedef struct LiteralDictionary {
_entry* entries;
int capacity;
int count;
int contains; //count + tombstones, for internal use
} LiteralDictionary;
TOY_API void initLiteralDictionary(LiteralDictionary* dictionary);
TOY_API void freeLiteralDictionary(LiteralDictionary* dictionary);
TOY_API void setLiteralDictionary(LiteralDictionary* dictionary, Literal key, Literal value);
TOY_API Literal getLiteralDictionary(LiteralDictionary* dictionary, Literal key);
TOY_API void removeLiteralDictionary(LiteralDictionary* dictionary, Literal key);
TOY_API bool existsLiteralDictionary(LiteralDictionary* dictionary, Literal key);