Files
Toy/source/toy_vm.h

56 lines
1.2 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_bucket.h"
#include "toy_scope.h"
#include "toy_module.h"
#include "toy_value.h"
#include "toy_string.h"
#include "toy_stack.h"
#include "toy_array.h"
#include "toy_table.h"
typedef struct Toy_VM {
//raw instructions to be executed
unsigned char* code;
//metadata
unsigned int jumpsCount;
unsigned int paramCount;
unsigned int dataCount;
unsigned int subsCount;
unsigned int codeAddr;
unsigned int jumpsAddr;
unsigned int paramAddr;
unsigned int dataAddr;
unsigned int subsAddr;
//execution utils
unsigned int programCounter;
//scope - block-level key/value pairs
Toy_Scope* scope;
//stack - immediate-level values only
Toy_Stack* stack;
//easy access to memory
Toy_Bucket* stringBucket; //stores the string literals
Toy_Bucket* scopeBucket; //stores the scope instances TODO: is this separation needed?
} Toy_VM;
TOY_API void Toy_resetVM(Toy_VM* vm); //persists memory
TOY_API void Toy_initVM(Toy_VM* vm); //creates memory
TOY_API void Toy_inheritVM(Toy_VM* vm, Toy_VM* parent); //inherits memory
TOY_API void Toy_bindVM(Toy_VM* vm, Toy_Module* module);
TOY_API void Toy_runVM(Toy_VM* vm);
TOY_API void Toy_freeVM(Toy_VM* vm);
//TODO: inject extra data (hook system for external libraries)