Files
Toy/source/scope.h

22 lines
598 B
C

#pragma once
#include "literal_dictionary.h"
typedef struct Scope {
LiteralDictionary variables; //only allow identifiers as the keys
LiteralDictionary types; //the types, indexed by identifiers
struct Scope* ancestor;
int references; //how many scopes point here
} Scope;
Scope* pushScope(Scope* scope);
Scope* popScope(Scope* scope);
//returns false if error
bool declareScopeVariable(Scope* scope, Literal key, Literal type);
//return false if undefined
bool setScopeVariable(Scope* scope, Literal key, Literal value);
bool getScopeVariable(Scope* scope, Literal key, Literal* value);