Files
Toy/source/toy_compiler.h

23 lines
722 B
C

#pragma once
#include "toy_common.h"
#include "toy_opcodes.h"
#include "toy_ast_node.h"
#include "toy_literal_array.h"
//the compiler takes the nodes, and turns them into sequential chunks of bytecode, saving literals to an external array
typedef struct Toy_Compiler {
Toy_LiteralArray literalCache;
unsigned char* bytecode;
int capacity;
int count;
bool panic;
} Toy_Compiler;
TOY_API void Toy_initCompiler(Toy_Compiler* compiler);
TOY_API void Toy_writeCompiler(Toy_Compiler* compiler, Toy_ASTNode* node);
TOY_API void Toy_freeCompiler(Toy_Compiler* compiler);
//embed the header, data section, code section, function section, etc.
TOY_API unsigned char* Toy_collateCompiler(Toy_Compiler* compiler, int* size);