Files
Toy/source/toy_table.h
Kayne Ruse b092b8ce50 Added tables to the scripts, untested
This also has a lot of bugfixing.
2024-12-24 16:08:42 +11:00

46 lines
1.6 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_value.h"
//key-value entry, and probe sequence length - https://programming.guide/robin-hood-hashing.html
typedef struct Toy_TableEntry { //32 | 64 BITNESS
Toy_Value key; //8 | 8
Toy_Value value; //8 | 8
unsigned int psl; //4 | 4
} Toy_TableEntry; //20 | 20
//key-value table
typedef struct Toy_Table { //32 | 64 BITNESS
unsigned int capacity; //4 | 4
unsigned int count; //4 | 4
unsigned int minPsl; //4 | 4
unsigned int maxPsl; //4 | 4
Toy_TableEntry data[]; //- | -
} Toy_Table; //16 | 16
TOY_API Toy_Table* Toy_allocateTable(void);
TOY_API void Toy_freeTable(Toy_Table* table);
TOY_API void Toy_insertTable(Toy_Table** tableHandle, Toy_Value key, Toy_Value value);
TOY_API Toy_Value Toy_lookupTable(Toy_Table** tableHandle, Toy_Value key);
TOY_API void Toy_removeTable(Toy_Table** tableHandle, Toy_Value key);
//NOTE: exposed to skip unnecessary allocations within Toy_Scope
TOY_API Toy_Table* Toy_private_adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapacity); //TODO: make it public
TOY_API Toy_TableEntry* Toy_private_lookupTableEntryPtr(Toy_Table** tableHandle, Toy_Value key); //TODO: make it public?
//some useful sizes, could be swapped out as needed
#ifndef TOY_TABLE_INITIAL_CAPACITY
#define TOY_TABLE_INITIAL_CAPACITY 8
#endif
//NOTE: The DOOM hack needs a power of 2
#ifndef TOY_TABLE_EXPANSION_RATE
#define TOY_TABLE_EXPANSION_RATE 2
#endif
//expand when the contents passes a certain percentage (80%) of the capacity
#ifndef TOY_TABLE_EXPANSION_THRESHOLD
#define TOY_TABLE_EXPANSION_THRESHOLD 0.8f
#endif